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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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 Sapio Sapio
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Sapio
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Toc

Table of Contents (17) Chapters Close

Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. UI Essentials FREE CHAPTER 2. Implementing Counters and Health Bars 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Using multiple bars to make a multibar


In this recipe, we are going to create a very special kind of health bar, since we are combining multiple bars of Implementing a linear health bar type together. This may be the case when the player has to face a boss in our game who has multiple health bars. Once the player reduced one health bar to zero, there is another one behind .To achieve this, we will use multiple Image (Script) components, one for each health bar, along with a script to manage all these bars within only one health points system.

How to do it...

  1. To begin, let's create a new empty game object. Right-click on Canvas object, since we want it as a parent, and then Create Empty. Finally, rename it to MultiBar.

    Tip

    If there isn't the Canvas object in the scene, for example, in new scenes, we can create it by right-clicking on Hierarchy panel and then go to UI | Canvas.

  2. Now, right-click on Multibar and add a new image by selecting UI | Image, and again rename the object just created as...

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