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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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 Sapio Sapio
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Sapio
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Toc

Table of Contents (17) Chapters Close

Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. UI Essentials FREE CHAPTER 2. Implementing Counters and Health Bars 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Implementing a radial health bar


In this recipe, we are going to create a radial health bar. The health of the player will be displayed as a ring that reduces circularly when health decreases and fills with increasing health. To achieve this, we will use the Image (Script) component and develop a script to manage the length of the bar.

How to do it...

  1. First of all, we need to create our ring, so let's open a graphic program and create it. It should look like the following:

  2. Then, import it in to our project and, if the project isn't set to 2D, set the Texture Type of the image to Sprite (2D and UI), and then click on Apply.

  3. Next, create a new image, so right-click on the Hierarchy panel and then UI | Image, and, finally, rename it Radial Healthbar.

  4. Selecting inside the Image (Script) component we need to change Image Type into Filled. The component should change appearance a little bit in the Inspector.

  5. Ensure that Fill Method is set on Radial 360 and Fill Origin on Bottom.

  6. Since the logic is the...

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