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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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 Sapio Sapio
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Sapio
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Toc

Table of Contents (17) Chapters Close

Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. UI Essentials FREE CHAPTER 2. Implementing Counters and Health Bars 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Changing animation of the hearts of the symbolic lives counter through the script


In this recipe, we will go even further than we went in the previous recipe. Here, we will see how we can control the Animator controller through a script. In this specific case, you will learn how to change the speed of the controller according to the number of lives that the player has left. In fact, we want to make the hearts beat at a normal speed when the player has all his lives intact and beat faster when the player has fewer lives.

Getting ready...

In order to get started, you should have completed the previous recipe, Animating hearts of the symbolic lives counter, because you need to have all the hearts animated through an Animator controller, called HeartAnimationController.

So first of all, we need to be sure that all the hearts have an Animator component attached along with the Controller variable filled by HeartAnimationController.

Since we need to change the Animator component through the script...

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