Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

Arrow left icon
Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
 Sapio Sapio
Author Profile Icon Sapio
Sapio
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. UI Essentials FREE CHAPTER 2. Implementing Counters and Health Bars 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Developing a kingdom hearts health bar style


In this recipe, we are going to create a very special kind of health bar, since we are combining the linear bar of Implementing a linear health bar with the radial one of Implementing a radial health bar in order to create a kingdom hearts health bar style. This style is like a typical horizontal health bar that is rounded at the end. To have a better idea, let's have a quick glance at the picture ahead of this recipe.

How to do it...

  1. To begin, let's create a new empty game object, so right-click on Canvas object, since we want it as parent, and then Create Empty. Lastly, rename it as KHHealthbar.

    Tip

    If there isn't the Canvas object in the scene, for example, in new scenes, we can create it by right-clicking on Hierarchy panel and then UI | Canvas.

  2. Next, right-click on KHHealthbar and add a new image by selecting UI | Image, and again rename the object just created as Linear Part.

  3. Repeat the previous step and rename the new image to Radial Part.

  4. Create...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime
Visually different images