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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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 Sapio Sapio
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Sapio
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Toc

Table of Contents (17) Chapters Close

Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. UI Essentials FREE CHAPTER 2. Implementing Counters and Health Bars 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Creating a health bar with armor


In this recipe, we are going to create a health bar, similar to the one in Implementing a linear health bar recipe, but there is an armor that protects the player. In fact, if the player is attacked, he or she will first lose the armor, then the health. To achieve this, we will use multiple Image (Script) components, both for the health bar and for the pieces of armor, and develop a script to manage the entire logic.

How to do it...

  1. To begin, let's create an image, so right-click on the Hierarchy panel and then UI | Image, and rename it HealthBar with Armor.

  2. Let's change Fill Method into Horizontal and Fill Origin into Left. Of course, we need to add the Healthbar that we have just created to Source Image. Finally, we can place the Healthbar with Armor everywhere we want, always using the Rect Tool.

  3. In order to keep its original proportion, you can click on the Set Native Size button in the Inspector.

  4. Next, right-click on Healthbar with Armor and add a new image...

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