Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

Arrow left icon
Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
 Sapio Sapio
Author Profile Icon Sapio
Sapio
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. UI Essentials FREE CHAPTER 2. Implementing Counters and Health Bars 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Changing the cursor at runtime


The cursor is another important UI element that is not directly controlled by UI classes. This is the case since they are new in Unity, while the cursor was already implemented earlier. However, changing the cursor at runtime could be very useful for the player to distinguish different actions, and it can also be graphically nicer. For instance, in a Real-Time Strategy (RTS) game, the cursor can change when the player decides to move units or orders them to attack enemies.

At this stage, you are also ready to learn other techniques to deal with UI events, directly inside your scripts, instead of setting them through the Inspector, maybe also using the Event Trigger component. In fact, here you will learn how to use event handlers to triggers events in your script.

In this example, we will see how to change the cursor when it enters or overlaps another UI element. This is the most common case of cursor changing, and you will come across different games that have...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime
Visually different images