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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (20) Chapters Close

Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Chapter 10. Working with External Resource Files and Devices

In this chapter, we will cover:

  • Loading external resource files – using Unity Default Resources

  • Loading external resource files – by downloading files from the Internet

  • Loading external resource files – by manually storing files in the Unity Resources folder

  • Saving and loading player data – using static properties

  • Saving and loading player data – using PlayerPrefs

  • Saving screenshots from the game

  • Setting up a leaderboard using PHP/MySQL

  • Loading game data from a text file map

  • Managing Unity project code using Git version control and GitHub hosting

  • Publishing for multiple devices via Unity Cloud

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