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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (20) Chapters Close

Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Zooming a telescopic camera


In this recipe, we will create a telescopic camera that zooms in whenever the left mouse button is pressed. This can be very useful, for instance, if we have a sniper in our game.

Getting ready...

For this recipe, we have prepared the BasicScene Unity package, containing a scene named BasicScene. The package is in the 1362_05_codes folder.

How to do it...

To create a telescopic camera, follow these steps:

  1. Import the BasicScene package into a new Project.

  2. From the Project view, open the BasicScene level. This is a basic scene featuring an animated character and some extra geometry.

  3. Import Unity's Effects package by navigating to Assets | Import Package | Effects.

  4. Select the Main Camera GameObject within the Multipurpose Camera Rig | Pivot GameObject and apply the Vignette image effect (by navigating to Component | Image Effects | Camera | Vignette and Chromatic Aberration).

  5. We need to create a script. In the Project view, click on the Create drop-down menu and choose C...

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