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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (20) Chapters Close

Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Rotating the character's torso to aim a weapon


When playing a third-person character, you might want her to aim her weapon at some target that is not directly in front of her, without making her change her direction. In these cases, you will need to apply what is called a procedural animation, which does not rely on premade animation clips, but rather on the processing of other data, such as player input, to animate the character. In this recipe, we will use this technique to rotate the character's spine by moving the mouse, allowing for adjustments in the character's aim. We will also use this opportunity to cast a ray from the character's weapon and display a crosshair over the nearest object on target. Please note that this approach will work with the cameras standing behind the third-person controlled characters.

Getting ready

For this recipe, we have prepared a Unity Package named AimPointer, containing a basic scene that features a character armed with a laser pointer. The package, which...

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