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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (20) Chapters Close

Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Playing videos inside a scene


TV sets, projectors, monitors.... If you want complex animated materials in your level, you can play video files as texture maps. In this recipe, we will learn how to apply a video texture to a cube. We will also implement a simple control scheme that plays or pauses the video whenever that cube is clicked on.

Getting ready

Unity imports video files through Apple Quicktime. If you don't have it installed in your machine, please download it at http://www.apple.com/quicktime/download/.

Also, if you need a video file to follow this recipe, please use the videoTexture.mov included in the folder 1632_04_08.

How to do it...

Follow these steps:

  1. Add a cube to the scene through the GameObject | 3D Object | Cube menu.

  2. Import the provided videoTexture.mov file.

  3. From the Project view, use the Create drop-down menu to create a new Material. Rename it Video_MAT and, from the Inspector view, change its Shader to Unlit/Texture:

  4. Apply videoTexture to the texture slot of Video_MAT by...

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