Adding Detail maps to a material
When creating a large object, there is not only the desire to texture it as a whole, but also to add details that can make it look better at closer distances. To overcome the need for gigantic texture maps, the use of Detail maps can make a real difference. In this recipe, we will add Detail maps to a rocket toy by applying a Detail mask and a Detail Normal map. In our case, we want to add a textured quality (and a stripe pattern) to the green plastic, except in the region where there is a battery compartment and the toy's logo:

Getting ready
For this recipe, we have prepared a Unity package, containing the prefab for a rocket toy. The prefab includes the 3D model and a material, featuring a Diffuse map and a Normal map (made from a Heightmap). The file can be found in the 1362_04_06
folder.
How to do it...
To add the Detail maps to your object, follow these steps:
Import the
rocket.unitypackage
file into your project. Then, select the prefab namedrocketToy
from...