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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (20) Chapters Close

Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Creating animation clips from sprite sheet sequences


The traditional method of animation involved hand-drawing many images, each slightly different, which displayed quickly frame-by-frame to give the appearance of movement. For computer game animation, the term Sprite Sheet is given to the image file that contains one or more sequences of sprite frames. Unity provides tools to breakup individual sprite images in large sprite sheet files, so that individual frames, or sub-sequences of frames can be used to create Animation Clips that can become States in Animator Controller State Machines. In this recipe, we'll import and break up an open source monster sprite sheet into three animation clips for Idle, Attack, and Death that looks as shown:

Getting ready

For all the recipes in this chapter, we have prepared the sprite images you need in folder 1362_03_05. Many thanks to Rosswet Mobile for making these sprites available as Open Source at: http://www.rosswet.com/wp/?p=156.

How to do it...

To create...

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