Conclusion
In this chapter, we introduced recipes demonstrating a range of C# data representations for inventory items and a range of Unity UI interface components to display the status and contents of player inventories at run time.
Inventory UI needs good quality graphical assets for a high quality result. Some sources of assets that you might wish to explore include the following sites:
The graphics for our SpaceGirl mini game are from the Space Cute art by Daniel Cook; he generously publishes lots of 2D art for game developers to use:
Sethbyrd—lots of fun 2D graphics:
Royalty-free art for 2D games: