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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (20) Chapters Close

Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Revealing icons for multiple object pickups by changing the size of a tiled image


Another approach that could be taken to show increasing numbers of images is to make use of tiled images. The same visual effect as in the previous recipe can also be achieved by making use of a tiled grey star image of width 400 (showing four copies of the grey star icon), behind a tiled yellow star image, whose width is 100 times the number of stars collected. We'll adapt the previous recipe to illustrate this technique.

Getting ready

This recipe follows on from the previous recipe in this chapter.

How to do it...

To display grey and yellow star icons for multiple object pickups using tiled images, follow these steps:

  1. Make a copy of your work for the previous recipe.

  2. In the Hierarchy panel, remove the four Image-star0/1/2/3 UI Images in the Canvas.

  3. Select the Canvas in the Hierarchy panel and add a new UI Image object (Create | UI | Image). Rename it Image-stars-grey.

  4. Select Image-stars-grey in the Hierarchy panel...

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