Chapter 4. Creating Maps and Materials
In this chapter, we will cover the following topics:
Creating a basic material with Standard Shader (Specular setup)
Adapting a basic material from Specular setup to Metallic
Applying Normal maps to a material
Adding Transparency and Emission maps to a material
Highlighting materials at mouse-over
Adding Detail maps to a material
Fading the transparency of a material
Playing videos inside a scene