Chapter 7. Controlling 3D Animations
In this chapter, we will cover:
Configuring a character's Avatar and idle animation
Moving your character with root motion and Blend Trees
Mixing animations with Layers and Masks
Organizing States into Sub-State Machines
Transforming the Character Controller via script
Adding rigid props to animated characters
Using Animation Events to throw an object
Applying Ragdoll physics to a character
Rotating the character's torso to aim a weapon