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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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 Valenza Valenza
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Valenza
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Toc

Table of Contents (21) Chapters Close

Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Setting up additional UV layers


Up until now, we have set just one UV layer whose name is, by default, UVMap (go to the Object Data window and look under the UV Maps subpanel):

The UV Maps subpanel with the UV Map coordinates layer

Actually, in Blender, it is possible to set more than one UV coordinates layer on the same object in order to mix different UV projections that can eventually also be baked into a single image map.

The names of the UV layers under the UV Maps subpanel are important, because they specify which one of the projections a material has to use for the mapping of a texture. By clicking on the + icon to the side of the UV Maps subpanel, it is possible to add a new UV layer (whose name, in this case, will be UVMap.001 by default; of course it's possible to change these names by using Ctrl + clicking on them and typing the new ones).

Getting ready

We are now going to add a new UV layer to the Gidiosaurus object:

  1. Ensure that the Gidiosaurus object is selected and go to the Object...

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