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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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 Valenza Valenza
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Table of Contents (21) Chapters Close

Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Using the LoopTools add-on to re-topologize the mesh


We have already seen the LoopTools add-on in Chapter 3, Polygonal Modeling of the Character's Accessories. This incredibly useful Python script can even be used for the re-topology!

Getting ready

If the LoopTools add-on isn't enabled yet, perform the following steps:

  1. Start Blender and call the Blender User Preferences panel (Ctrl + Alt + U); go to the Addons tab.

  2. Under the Categories item on the left-hand side of the panel, click on Mesh.

  3. Check the empty little box to the right of the Mesh: LoopTools add-on to enable it.

  4. Click on the Save User Settings button at the bottom-left of the panel to save your preferences and close the panel:

    The User Preferences panel and the LoopTools add-on enabled

  5. Load the Gidiosaurus_retopology.blend file.

  6. Click on the Snap during transform button on the 3D view toolbar (or else, press Shift + Tab) to enable the Snap tool again.

How to do it…

In the LoopTools add-on, there are at least three tools that can be used...

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