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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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 Valenza Valenza
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Valenza
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Toc

Table of Contents (21) Chapters Close

Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Concluding the re-topologized mesh


The Shrinkwrap modifier method can be the way to quickly finish the rest of the re-topology of the Gidiosaurus sculpted mesh, by quickly re-topologizing the simpler cylindrical shapes and then completing the more difficult parts by hand.

Getting ready

If necessary, repeat the steps to set up the Shrinkwrap modifier technique:

  1. Assign the Shrinkwrap modifier to the Gidiosaurus_lowres mesh and in the modifier stack, move it before the Subdivision Surface modifier.

  2. Click on the Target field to select the Gidiosaurus mesh item and leave Mode to Nearest Surface Point.

  3. Enable the Display modifier in Edit mode and Adjust edit cage to modifier result buttons and the Keep Above Surface item.

  4. In Edit Mode, to make the low resolution mesh more easily visible against the high resolution one, change the Offset value to 0.001.

  5. Having the X-Ray item still active, go to the Shading subpanel under the Properties 3D view sidepanel and check the Backface Culling item.

  6. Then, to conclude...

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