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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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 Valenza Valenza
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Valenza
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Toc

Table of Contents (21) Chapters Close

Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Introduction


In this chapter, we are finally going to create the textures for the Gidiosaurus character, meaning all the image textures that we'll need later, to build the shaders for the body and for the armor. Basically, the essential images we need are:

  • A grayscale reptilian scales image to be used as a bump map and to color the skin

  • Painted image textures for the skin diffuse coloration

  • A tileable image for the worn armor metallic surface

  • A bump image for the armor decoration patterns

In this chapter, we'll focus on the skin of the Gidiosaurus, and the last two textures for the armor will be treated in the next chapter.

The most difficult and tedious part is, no doubt, rendering the scales on the Gidiosaurus skin; I mean, if we had to paint the scales one by one. Instead, we'll try to obtain the complex scales pattern with the minimum effort possible, using a couple of techniques to speed up the work.

Trying to keep things clear, from now on we'll use two different texture folders: the usual...

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