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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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 Valenza Valenza
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Valenza
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Toc

Table of Contents (21) Chapters Close

Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Building the animation controls and the Inverse Kinematic


Whether we built the Gidiosaurus deforming rig part by hands from scratch or by the Human Meta-rig, we must now add the necessary constraints and controls to allow the animators to easily manipulate the character.

Note

Note that once the mesh is skinned, the rig, as it is at this point, can actually already work by directly selecting the interested bones and rotating them in Forward Kinematics; however, to simplify the animator's work (and complicate our life a little bit more), it's good practice to add the Inverse Kinematic constraints and the control bones.

Getting ready

Let's start by opening the Gidiosaurus_rig_from_scratch_02.blend file; as usual, enter Edit Mode to ensure that the X-Axis Mirror item in the Armature Options subpanel under the Tool Shelf is enabled.

How to do it…

We now need to create the control bones; we can do it by extruding from the bones they will drive:

  1. Press the 3 key on the numpad to go in the Side view and...

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