Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

Arrow left icon
Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
 Valenza Valenza
Author Profile Icon Valenza
Valenza
Arrow right icon
View More author details
Toc

Table of Contents (21) Chapters Close

Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Using the Laplacian Deform modifier and Hooks


One of the last modifiers introduced in Blender, the Laplacian Deform modifier shouldn't actually be considered as an effective tool to rig a character, but more as a tool to modify, change, or refine a default pose. Anyway, if set and used smartly it can often give interesting results, so it has been included in this chapter as well.

Getting ready

First, let's prepare the scene:

  1. Open the Gidiosaurus_rig_from_scratch_01.blend file.

  2. Select and then delete the Armature in Object Mode; then. select the Gidiosaurus mesh and delete the Armature modifier too in the Object Modifiers window.

  3. In the Outliner, hide the Eyes object.

  4. Press the Z key to go in the Wireframe viewport shading mode.

How to do it…

Now let's go with the Laplacian modifier setup:

  1. With the Gidiosaurus mesh still in Edit Mode, select all the vertices of the hands, feet, hip, head, plus the boundary edge-loops where the mesh is missing (look at the following screenshot).

  2. Go to the Vertex Groups...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime
Visually different images