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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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 Valenza Valenza
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Valenza
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Toc

Table of Contents (21) Chapters Close

Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Generating the character's Armature by using the Rigify add-on


We have already seen that the Human Meta-Rig armature is part of the Rigify add-on. It is a tremendously useful Python script, coded by Nathan Vegdhal, that we enabled two recipes ago, and in this recipe, we are going to use that to build the final rig for the Gidiosaurus.

Getting ready

The preparation steps to use the Rigify add-on are the same as we did in the Building the character's Armature through the Human Meta-Rig recipe: after we have enabled the add-on in the User Preferences panel, we load the Gidiosaurus_unwrap_final.blend file, add the Human metarig to the scene, and then tweak the bone's position, rotation' and size in Edit Mode to fit the character's shape and topology.

Also, because the rig generated by the Rigify add-on uses some Python script, in the User Preferences panel, we must enable the Auto Run Python Scripts item (in the File | User Preference | File tab, click on the Auto Run Python Scripts checkbox).

How...

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