Creating a title screen
Now, before we start adding UI elements to our game, let's first set up some ground work and foundational knowledge by creating something that we will need anyways, a title screen:
- To start, let's go ahead and create a new scene for us to work with by going to
File
|New Scene
.
When dealing with a UI, we often will want to see a visual representation of what will be drawn on the screen, so we will want to make use of 2D mode to have a better representation of what our UI will look like in the final version of the game.
- To do that, go to the
Scene
view tab—you'll see the control bar menu with a2D
button on it underneath that. Click on it, and you should see the camera automatically move into something that looks similar to the following screenshot:

The 2D
button switches the camera between a 2D and 3D view. In 2D mode, you'll note that the Scene Gizmos
is gone due to the fact that the only option is to look perpendicularly at the XY plane (the x axis pointing to the right...