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Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781839210051
Length 504 pages
Edition 2nd Edition
Languages
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Authors (2):
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 Hindrikes Hindrikes
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Hindrikes
 Karlsson Karlsson
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Karlsson
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. Building a News App Using Xamarin.Forms Shell 4. A Matchmaking App with a Rich UX Using Animations 5. Building a Photo Gallery App Using CollectionView and CarouselView 6. Building a Location Tracking App Using GPS and Maps 7. Building a Weather App for Multiple Form Factors 8. Setting Up a Backend for a Chat App Using Azure Services 9. Building a Real-Time Chat Application 10. Creating an Augmented Reality Game 11. Hot Dog or Not Hot Dog Using Machine Learning 12. Other Books You May Enjoy

Pairing Visual Studio with a Mac

If we want to run, debug, and compile our iOS app, then we need to connect it to a Mac. We can set up our Mac manually, as described earlier in this chapter, or we can use Automatic Mac Provisioning. This installs Mono and Xamarin.iOS on the Mac that we are connecting to. It will not install the Visual Studio IDE, but this isn't necessary if we just want to use it as a build machine. We do, however, need to install Xcode manually.

To be able to connect to a Mac—either manually or using Automatic Mac Provisioning—we need to be able to access the Mac via our network, and we need to enable Remote Login on the Mac. To do this, go to Settings | Sharing and select the checkbox for Remote Login. To the left of the window, we can select which users are allowed to connect with Remote Login, as shown:

To connect to the Mac from Visual Studio, use the Pair to Mac button in the toolbar (as in the following screenshot...

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