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Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781839210051
Length 504 pages
Edition 2nd Edition
Languages
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Authors (2):
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 Hindrikes Hindrikes
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Hindrikes
 Karlsson Karlsson
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Karlsson
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. Building a News App Using Xamarin.Forms Shell 4. A Matchmaking App with a Rich UX Using Animations 5. Building a Photo Gallery App Using CollectionView and CarouselView 6. Building a Location Tracking App Using GPS and Maps 7. Building a Weather App for Multiple Form Factors 8. Setting Up a Backend for a Chat App Using Azure Services 9. Building a Real-Time Chat Application 10. Creating an Augmented Reality Game 11. Hot Dog or Not Hot Dog Using Machine Learning 12. Other Books You May Enjoy

Creating a behavior to set state changes

With Behavior, we can add functionality to controls without having to subclass them. With behaviors, we can also create more reusable code than we could if we subclassed a control. The more specific the Behavior we create, the more reusable it will be. For example, a Behavior that inherits from Behavior<View> could be used on all controls, but a Behavior that inherits from a Button can only be used for buttons. Because of this, we always want to create behaviors with a less specific base class.

When we create a Behavior, we need to override two methods: OnAttached and OnDetachingFrom. It is really important to remove event listeners in the OnDeattached method if we have added them to the OnAttached method. This will make the app use less memory. It is also important to set values back to the values that they had before the OnAppearing method ran; otherwise, we might see some strange behavior, especially...

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