Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

Arrow left icon
Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
 Palmer Palmer
Author Profile Icon Palmer
Palmer
John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Title Page
Copyright and Credits
Packt Upsell
Foreword
Contributors
Preface
1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 1. Other Books You May Enjoy Index

Backing up the project


We have done a lot of work on this project. And according to Murphy's, Sod's, or Finagle's law, something bad is bound to happen at the worst possible moment. Computer crashes, corrupt files, lost data, and the like are inevitable in our computer-centric life. We can't avoid these things happening, but we can take precautions to mitigate the damage. The first step is to save often, while the second is to back up our work.

There are three primary types of backups we can create. Although the methods are generally related to your level of experience, we should always look for the method that is best for a given situation.

Local backup

This is the simplest method and ideal for novice users. The process is to create a duplicate (or zipped archive) of the entire Unity project folder. Some users report exporting the project game assets into a package as a solution for backups. While this is helpful for moving assets between projects, there are various project settings that are...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime
Visually different images