Process overview – Part 1
Because of the size and scope of the tasks associated with this project, we will break down the content into two parts. Part 1, listed as follows, addresses the early stages of development. These include setting up the software environment, constructing the gameplay environment, and implementing the macro-navigational system:
- Preparing Unity for VR development on the Rift
- Loading the Oculus Virtual Reality Plugin (OVRP)
- Building the game environment
- Combating motion sickness
- Implementing movement
Preparing Unity for VR development on the Rift
We will be using the free Unity Personal License for Unity 2017.3 which, along with Unity 5.x, offers built-in support for the Rift. You are free to use any license available from the Unity site. Additionally, it is not required to have a Rift installed to build a VR application, but having the device installed on the same computer will shorten the development time greatly.
Note
If you are just setting up your Rift computer, visit Unity...