Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Multiplayer Game Development with Unreal Engine 5
Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

Arrow left icon
Profile Icon Marco Secchi
Arrow right icon
$12.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8 (17 Ratings)
Paperback Oct 2023 394 pages 1st Edition
eBook
$37.99
Paperback
$46.99
Subscription
Free Trial
Renews at $12.99p/m
Arrow left icon
Profile Icon Marco Secchi
Arrow right icon
$12.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8 (17 Ratings)
Paperback Oct 2023 394 pages 1st Edition
eBook
$37.99
Paperback
$46.99
Subscription
Free Trial
Renews at $12.99p/m
eBook
$37.99
Paperback
$46.99
Subscription
Free Trial
Renews at $12.99p/m

What do you get with a Packt Subscription?

Free for first 7 days. $15.99 p/m after that. Cancel any time!
Product feature icon Unlimited ad-free access to the largest independent learning library in tech. Access this title and thousands more!
Product feature icon 50+ new titles added per month, including many first-to-market concepts and exclusive early access to books as they are being written.
Product feature icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
Subscribe now
View plans & pricing

Key benefits

  • Design a captivating multiplayer game using networking techniques from this illustrated guide
  • Understand how to use the Unreal Engine networking system with C++ and Blueprints
  • Carefully plan and develop an online experience from start to finish
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.

Who is this book for?

If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.

What you will learn

  • Get to grips with the basics of multiplayer game development
  • Understand the main elements of a networked level
  • Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles
  • Debug and optimize code for improved game performance
  • Deploy the game on LAN or online platforms
  • Use Epic Online Services to elevate the player experience

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Oct 06, 2023
Length: 394 pages
Edition : 1st
Language : English
ISBN-13 : 9781803232874
Vendor :
Epic Games
Languages :
Tools :

What do you get with a Packt Subscription?

Free for first 7 days. $15.99 p/m after that. Cancel any time!
Product feature icon Unlimited ad-free access to the largest independent learning library in tech. Access this title and thousands more!
Product feature icon 50+ new titles added per month, including many first-to-market concepts and exclusive early access to books as they are being written.
Product feature icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
Subscribe now
View plans & pricing

Product Details

Publication date : Oct 06, 2023
Length: 394 pages
Edition : 1st
Language : English
ISBN-13 : 9781803232874
Vendor :
Epic Games
Languages :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
$12.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 6,500+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
$129.99 billed annually
Feature tick icon Unlimited access to Packt's library of 6,500+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just $5 each
Feature tick icon Exclusive print discounts
$179.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 6,500+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just $5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total $ 148.97
Unreal Engine 5 Shaders and Effects Cookbook
$51.99
Unreal Engine 5 Game Development with C++ Scripting
$49.99
Multiplayer Game Development with Unreal Engine 5
$46.99
Total $ 148.97 Stars icon
Visually different images

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8
(17 Ratings)
5 star 76.5%
4 star 23.5%
3 star 0%
2 star 0%
1 star 0%
Filter icon Filter
Top Reviews

Filter reviews by




A Thinking Man Nov 07, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
My background: I'm a technical game designer with a lot of experience with Unreal visual blueprints along with intermediate experience with C++, and most of my projects have been single-player. As such, I feel this book is very much for people like me. If you're mostly an Unreal game dev with at least beginner experience with C++ and you want to "skill stack" and add multiplayer to your single-player resume, start here.Author Marco Secchi provides a good amount of context and history (about the Internet and how computers share information in general) before diving into a step-by-step sample UE5 multiplayer project. His approach is methodical with very few stones left unturned. You'll get repeated hands-on exercises with multiplayer fundamentals such as replication, RPCs, and the notion of authority. Crucially, you'll also be given some solid tools and ideas for how to debug (which I have seen first-hand is a constant need!) and then how to build and deploy your prototype.At ~350 pages, this is not an exhaustive reference but neither is it a skinny little introduction. It's a super solid primer, and it will take a lot of the mystery and anxiety out of multiplayer implementation and execution. If you're not familiar with Unreal, visual scripting, and at least the syntax and programming concepts of C++, probably pick up another book or two in the Packt Publishing library before this one.
Amazon Verified review Amazon
Willis Nov 09, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This has been a great tool to have a better understanding of the development of multiplayer games. With so many developers jumping ship from Unity, this is a tool that will allow developers new to Unreal Engine to have a greater understanding of the new engine and be able to create their best possible projects.
Amazon Verified review Amazon
Justin Horner Oct 06, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I thoroughly enjoyed this book from beginning to end. I learned something in nearly every chapter as it relates to the specifics of how Unreal Engine supports multiplayer.Throughout the book, you will build one primary game prototype called “Unreal Shadows — Legacy of the Lichlord”. I love that the author put the time and effort into giving it a name and complete backstory. The attention to detail really made the process of building the game throughout the book fun and intriguing.Also, there are challenges to extend the game with additional features/modifications, which is an excellent way to reinforce understanding of the material. I appreciate the author included not just how to build for multiplayer, but also how to debug and deploy multiplayer games.Overall, this book is easy to recommend. I had a blast going through it the first time, and I plan on using it as a reference while planning and developing future multiplayer games.
Amazon Verified review Amazon
david Oct 07, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
To give a quick summary, this book is a good resource if you are just getting into Multiplayer Game Development in Unreal Engine 5 or could use a refresher.I was asked to review this book, likely because I am an Unreal Engine 5 professional. I did not receive any monetary compensation for this review. I was a bit dubious at first because Packt books can be a little hit-or-miss. I’ve never read an Unreal Engine one which is completely useless, but I have read some with clunky methodologies and outdated workflows.This book is unlike the aforementioned others, in that it keeps a solid pace, reinforces the fundamentals, provides examples and additional resources, and is entertaining when doing all that. The fact this book is relatively entertaining is a triumph as the topic of Multiplayer Development is rather dry and often tedious.The use of this book could bring a beginner developer into an intermediate understanding of Multiplayer Development. Going beyond that level would require a lot of research and experimentation. Every Multiplayer project has its own needs and requirements, and a single book is not enough to cover it all. Luckily, the Unreal Development Community is an easy resource to use in tandem with this book.If you are in need of understanding Multiplayer Development in Unreal Engine 5, buy this book. Multiplayer Development information is hard to come by and what information is out there is often hard to follow or confusing. This book is the best introduction to this topic I have seen thus far.
Amazon Verified review Amazon
Daniel Oct 10, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a good read for people first getting into multiplayer programing in unreal, and good for people with experience in multiplayer games, coming to unreal for the first time. There is a great balance between theory and reality. Some people new to game development might find this book is lacking context.
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

What is included in a Packt subscription? Chevron down icon Chevron up icon

A subscription provides you with full access to view all Packt and licnesed content online, this includes exclusive access to Early Access titles. Depending on the tier chosen you can also earn credits and discounts to use for owning content

How can I cancel my subscription? Chevron down icon Chevron up icon

To cancel your subscription with us simply go to the account page - found in the top right of the page or at https://subscription.packtpub.com/my-account/subscription - From here you will see the ‘cancel subscription’ button in the grey box with your subscription information in.

What are credits? Chevron down icon Chevron up icon

Credits can be earned from reading 40 section of any title within the payment cycle - a month starting from the day of subscription payment. You also earn a Credit every month if you subscribe to our annual or 18 month plans. Credits can be used to buy books DRM free, the same way that you would pay for a book. Your credits can be found in the subscription homepage - subscription.packtpub.com - clicking on ‘the my’ library dropdown and selecting ‘credits’.

What happens if an Early Access Course is cancelled? Chevron down icon Chevron up icon

Projects are rarely cancelled, but sometimes it's unavoidable. If an Early Access course is cancelled or excessively delayed, you can exchange your purchase for another course. For further details, please contact us here.

Where can I send feedback about an Early Access title? Chevron down icon Chevron up icon

If you have any feedback about the product you're reading, or Early Access in general, then please fill out a contact form here and we'll make sure the feedback gets to the right team. 

Can I download the code files for Early Access titles? Chevron down icon Chevron up icon

We try to ensure that all books in Early Access have code available to use, download, and fork on GitHub. This helps us be more agile in the development of the book, and helps keep the often changing code base of new versions and new technologies as up to date as possible. Unfortunately, however, there will be rare cases when it is not possible for us to have downloadable code samples available until publication.

When we publish the book, the code files will also be available to download from the Packt website.

How accurate is the publication date? Chevron down icon Chevron up icon

The publication date is as accurate as we can be at any point in the project. Unfortunately, delays can happen. Often those delays are out of our control, such as changes to the technology code base or delays in the tech release. We do our best to give you an accurate estimate of the publication date at any given time, and as more chapters are delivered, the more accurate the delivery date will become.

How will I know when new chapters are ready? Chevron down icon Chevron up icon

We'll let you know every time there has been an update to a course that you've bought in Early Access. You'll get an email to let you know there has been a new chapter, or a change to a previous chapter. The new chapters are automatically added to your account, so you can also check back there any time you're ready and download or read them online.

I am a Packt subscriber, do I get Early Access? Chevron down icon Chevron up icon

Yes, all Early Access content is fully available through your subscription. You will need to have a paid for or active trial subscription in order to access all titles.

How is Early Access delivered? Chevron down icon Chevron up icon

Early Access is currently only available as a PDF or through our online reader. As we make changes or add new chapters, the files in your Packt account will be updated so you can download them again or view them online immediately.

How do I buy Early Access content? Chevron down icon Chevron up icon

Early Access is a way of us getting our content to you quicker, but the method of buying the Early Access course is still the same. Just find the course you want to buy, go through the check-out steps, and you’ll get a confirmation email from us with information and a link to the relevant Early Access courses.

What is Early Access? Chevron down icon Chevron up icon

Keeping up to date with the latest technology is difficult; new versions, new frameworks, new techniques. This feature gives you a head-start to our content, as it's being created. With Early Access you'll receive each chapter as it's written, and get regular updates throughout the product's development, as well as the final course as soon as it's ready.We created Early Access as a means of giving you the information you need, as soon as it's available. As we go through the process of developing a course, 99% of it can be ready but we can't publish until that last 1% falls in to place. Early Access helps to unlock the potential of our content early, to help you start your learning when you need it most. You not only get access to every chapter as it's delivered, edited, and updated, but you'll also get the finalized, DRM-free product to download in any format you want when it's published. As a member of Packt, you'll also be eligible for our exclusive offers, including a free course every day, and discounts on new and popular titles.