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Multiplayer Game Development with Unreal Engine 5
Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

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Key benefits

  • Design a captivating multiplayer game using networking techniques from this illustrated guide
  • Understand how to use the Unreal Engine networking system with C++ and Blueprints
  • Carefully plan and develop an online experience from start to finish
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.

Who is this book for?

If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.

What you will learn

  • Get to grips with the basics of multiplayer game development
  • Understand the main elements of a networked level
  • Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles
  • Debug and optimize code for improved game performance
  • Deploy the game on LAN or online platforms
  • Use Epic Online Services to elevate the player experience
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Oct 06, 2023
Length: 394 pages
Edition : 1st
Language : English
ISBN-13 : 9781803232874
Vendor :
Epic Games
Languages :
Tools :

What do you get with Print?

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Product feature icon AI Assistant (beta) to help accelerate your learning
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Estimated delivery fee Deliver to Great Britain

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(Includes tracking information)

Product Details

Publication date : Oct 06, 2023
Length: 394 pages
Edition : 1st
Language : English
ISBN-13 : 9781803232874
Vendor :
Epic Games
Languages :
Tools :

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Frequently bought together


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Total £ 112.97
Unreal Engine 5 Shaders and Effects Cookbook
£38.99
Unreal Engine 5 Game Development with C++ Scripting
£37.99
Multiplayer Game Development with Unreal Engine 5
£35.99
Total £ 112.97 Stars icon
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Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8
(17 Ratings)
5 star 76.5%
4 star 23.5%
3 star 0%
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A Thinking Man Nov 07, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
My background: I'm a technical game designer with a lot of experience with Unreal visual blueprints along with intermediate experience with C++, and most of my projects have been single-player. As such, I feel this book is very much for people like me. If you're mostly an Unreal game dev with at least beginner experience with C++ and you want to "skill stack" and add multiplayer to your single-player resume, start here.Author Marco Secchi provides a good amount of context and history (about the Internet and how computers share information in general) before diving into a step-by-step sample UE5 multiplayer project. His approach is methodical with very few stones left unturned. You'll get repeated hands-on exercises with multiplayer fundamentals such as replication, RPCs, and the notion of authority. Crucially, you'll also be given some solid tools and ideas for how to debug (which I have seen first-hand is a constant need!) and then how to build and deploy your prototype.At ~350 pages, this is not an exhaustive reference but neither is it a skinny little introduction. It's a super solid primer, and it will take a lot of the mystery and anxiety out of multiplayer implementation and execution. If you're not familiar with Unreal, visual scripting, and at least the syntax and programming concepts of C++, probably pick up another book or two in the Packt Publishing library before this one.
Amazon Verified review Amazon
Willis Nov 09, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This has been a great tool to have a better understanding of the development of multiplayer games. With so many developers jumping ship from Unity, this is a tool that will allow developers new to Unreal Engine to have a greater understanding of the new engine and be able to create their best possible projects.
Amazon Verified review Amazon
Justin Horner Oct 06, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I thoroughly enjoyed this book from beginning to end. I learned something in nearly every chapter as it relates to the specifics of how Unreal Engine supports multiplayer.Throughout the book, you will build one primary game prototype called “Unreal Shadows — Legacy of the Lichlord”. I love that the author put the time and effort into giving it a name and complete backstory. The attention to detail really made the process of building the game throughout the book fun and intriguing.Also, there are challenges to extend the game with additional features/modifications, which is an excellent way to reinforce understanding of the material. I appreciate the author included not just how to build for multiplayer, but also how to debug and deploy multiplayer games.Overall, this book is easy to recommend. I had a blast going through it the first time, and I plan on using it as a reference while planning and developing future multiplayer games.
Amazon Verified review Amazon
david Oct 07, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
To give a quick summary, this book is a good resource if you are just getting into Multiplayer Game Development in Unreal Engine 5 or could use a refresher.I was asked to review this book, likely because I am an Unreal Engine 5 professional. I did not receive any monetary compensation for this review. I was a bit dubious at first because Packt books can be a little hit-or-miss. I’ve never read an Unreal Engine one which is completely useless, but I have read some with clunky methodologies and outdated workflows.This book is unlike the aforementioned others, in that it keeps a solid pace, reinforces the fundamentals, provides examples and additional resources, and is entertaining when doing all that. The fact this book is relatively entertaining is a triumph as the topic of Multiplayer Development is rather dry and often tedious.The use of this book could bring a beginner developer into an intermediate understanding of Multiplayer Development. Going beyond that level would require a lot of research and experimentation. Every Multiplayer project has its own needs and requirements, and a single book is not enough to cover it all. Luckily, the Unreal Development Community is an easy resource to use in tandem with this book.If you are in need of understanding Multiplayer Development in Unreal Engine 5, buy this book. Multiplayer Development information is hard to come by and what information is out there is often hard to follow or confusing. This book is the best introduction to this topic I have seen thus far.
Amazon Verified review Amazon
Daniel Oct 10, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a good read for people first getting into multiplayer programing in unreal, and good for people with experience in multiplayer games, coming to unreal for the first time. There is a great balance between theory and reality. Some people new to game development might find this book is lacking context.
Amazon Verified review Amazon
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