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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (17) Chapters Close

Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 1. Other Books You May Enjoy Index

Introducing UI Text and Image


It's kind of hard to make any UI examples without using text or images. So, before we cover examples of that discuss layout, let's first look at the basic properties of UI Text and UI Images. UI Text and UI Images are discussed more thoroughly in Chapter 6Text, Images, and TextMesh Pro-Text.

When you create a new Text object using Create | UI | Text, you will see that it has a Text Component.

You can change the displayed text by changing the words in the New Text box. In Chapter 6Text, Images, and TextMesh Pro-Text, we'll take a closer look at the individual properties of the Text component, but, for now, it should be fairly obvious what most of the properties do.

When you create a new Image object usingCreate | UI | Image, you will see that it has an Image component.

Remember that a Panel is essentially an Image, but with a few properties prefilled. When you create an Image, however, there are no pre-filled properties.

We'll work with the Source Image property...

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