Summary
Animating UI elements is not significantly different from animating any other 2D object in Unity. Therefore, this chapter offered a brief overview of animation. Making particle systems appear in front of UI elements is a hot topic in the Unity-UI world, but it's not terribly difficult to achieve once you know the tips discussed in this chapter. This chapter also offered an example of the workflow for creating complex animations utilizing a State Machine and Animation Events.
In this chapter, we discussed the following topics:
- Applying animations to the various UI elements
- Displaying particle systems in front of UI elements
- How to create a pop up window that fades in and out
- How to create a complex animation system with a State Machine and Animation Events
In the next chapter, we will discuss how to use the World Space Canvas Rendering Mode to have UI elements appear directly in your Unity scene rather than "on the screen."