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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (19) Chapters Close

Learning Cocos2d-x Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. Displaying the Hero and Controls 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Creating the store account


To create a new store account, visit https://dev.windowsphone.com/en-us/join and refer to the following steps:

  1. You will need a Windows Dev Center account for this, but don't worry, you can create one after clicking on the Accept and Continue button. To create an account, you need to have a credit card or a token that is given to you if you are part of the BizSpark or DreamSpark program.

  2. In the next step, you will be asked to enter or create the Windows Dev Center account. You can keep the same login and password that you use to get into any Windows OS.

    Once inside, you will be asked to select an account type. If you are an individual developer, you can choose the individual account; otherwise, select the company account. If you select the company account, keep all the details regarding your company ready, which you will need in order to fill up the details and finish up the registration process:

  3. Select Country/region and then select Enroll Now. I have selected Individual...

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