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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (19) Chapters Close

Learning Cocos2d-x Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. Displaying the Hero and Controls 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Storing high scores


One of the best ways to ensure that the player keeps playing the game is to make him/her beat his/her own high score. Cococs2d-x has a very easy way of storing values in the game, which we will use to compare the previous high score with the current score. If the current score is higher than previous score, we will replace the old high score value with the new one.

For this, in the GameOver() function, add the following:

int highScore = CCUserDefault::sharedUserDefault()->getIntegerForKey("bazookaGameHighScore");

CCUserDefault is a singleton that stores all the user-defined defaults. But you need to provide a unique key for each of the variables that you either want to store or would like to recall.

In this case, I am retrieving a key named bazookaGameHighScore for the integer value and storing in another integer value named highScore, which will contain the current high score scored in the key from previous games. As we have not used this key before for any of the variables...

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