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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (19) Chapters Close

Learning Cocos2d-x Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. Displaying the Hero and Controls 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Running the game on the Android simulator using the Eclipse IDE


Making the game run on Android is a bit tedious; the process for BlackBerry and iOS is comparatively easier, but let's get into this first.

To run the game on Android, you will need the following:

  • Android SDK (ADT Bundle): This includes the Eclipse IDE and SDK

  • Android NDK: This is required to the compile the C++ code

  • JDK or JRE: This is required otherwise Eclipse won't work

  • Cygwin: This is needed to run the build command if you are running it on Windows; it is not required for Mac or Linux

Download the SDK for your platform from http://developer.android.com/sdk/index.html.

Once downloaded, unzip to a folder on a drive and remember the location as it will be needed later. The unzipped folder will contain two folders; one folder is called Eclipse, which has the IDE, and the other folder is called sdk, which contains the different versions of SDK. We will be downloading the SDK through Eclipse later.

You can start Eclipse by going...

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