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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (19) Chapters Close

Learning Cocos2d-x Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. Displaying the Hero and Controls 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Audio in Cocos2d-x


As Cocos2d-x supports various platforms, it needs to support the audio formats in each of the platforms as well. It is recommended that you use platform-specific format for your game to avoid any issues that might arise due to incompatibility. You can visit the Cocos2d-x wiki to know more about the different formats: http://www.cocos2d-x.org/wiki/Audio_formats_supported_by_CocosDenshion_on_different_platforms. I will just highlight formats for some of the popular platforms and operating systems.

Cocos2d-x also supports different formats for background music and sound effects for the same platforms, but it is highly recommended that you use the same format for both the background music and sound effects just to avoid confusion. The following table shows the preferred format for the different platforms:

Platform/OS

Format

Windows Phone 8, Windows Desktop, and Windows App

.mid and .wav

iOS and Mac

.mp3 and .caf

Ubuntu, Android, Blackberry, and Tizen

.ogg

Now that...

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