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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (19) Chapters Close

Learning Cocos2d-x Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. Displaying the Hero and Controls 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Creating the parallax scrolling layer


Next, all we have to do is include the ScrollingBgLayer class in HelloWorldScene.h.

In HelloWorldScene.h, add the ScrollingBg.h header file:

#include "ScrollingBgLayer.h"

Create a new variable of the ScrollingBgLayer type named scrollingBgLayer:

ScrollingBgLayer* scrollingBgLayer;

Next, in the HelloWorldScene.cpp file, initialize the variable in the init() function:

    scrollingBgLayer = new ScrollingBgLayer(3.0);
    this->addChild(scrollingBgLayer);

Here, we give 3.0 as the base speed. The respective speeds of the different objects will be based on this speed.

Next, call the update function of ScrollingBgLayer in the HelloWorldScenes update function:

scrollingBgLayer->update();

Now if you build and run the project, you will see the background layer scrolling from right to left giving the feeling of motion to the scene.

This is how a scrolling background, also known as parallax layer, can be added to make the scene a little more dynamic than just static...

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