Chapter 15. Troubleshooting and Repairing Models
Blender is a very powerful application with capabilities that extend well beyond 3D printing. Because its goals are often grander, Blender is not always concerned with making clean, printable meshes. Sometimes your model will develop issues that will need to be repaired for better 3D printing. In this chapter, you will learn how to identify and resolve common issues. The skills include:
- Removing duplicate vertices
- Flipping bad face normals
- Locating and correcting non-manifold edges
- Enabling and using the 3D Print Toolbox add-on
- Using Windows 10's 3D Builder application to repair models