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The Complete Guide to DAZ Studio 4

You're reading from   The Complete Guide to DAZ Studio 4 Bring your 3D characters to life with DAZ Studio

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849694087
Length 348 pages
Edition 1st Edition
Languages
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Author (1):
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 Ciccone Ciccone
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Ciccone
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Toc

Table of Contents (20) Chapters Close

The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Quick Start – Our First 3D Scene FREE CHAPTER 2. Customizing Studio 3. Posing Figures 4. Creating New Characters with Morphs 5. Rendering 6. Finding and Installing New Content 7. Navigating the Studio Environment 8. Building a Full Scene 9. Lighting 10. Hyper-realism – the Reality Plugin 11. Creating Content 12. Animation Installing DAZ Studio Index

Creating clothing


Creating clothing for 3D characters presents a very fascinating challenge. The problem is twofold: on one side we need to design and model the new garment, something that fits the base figure that we chose, on the other we need to also define how the garment will move and how it will follow the figure.

Clothing in real life is often made of a fabric of a certain thickness and stiffness. Depending on the shape and amount of fabric used, the garment can drape or cling to the body. Silk, for example, is soft, thin, and light. It naturally drapes around the body. Denim, on the other hand, is thick, doesn't bend quite as easily as silk, and it's much stiffer.

When we model a garment, we don't have a selection of fabric. The founding block of all geometry is the polygon, a shape that has either three or four sides. Most of the time, we will use four-sided polygons, also known as quads. Quads don't have the qualities of fabric. We cannot say "these polygons are made of silk and...

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