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The Complete Guide to DAZ Studio 4

You're reading from   The Complete Guide to DAZ Studio 4 Bring your 3D characters to life with DAZ Studio

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849694087
Length 348 pages
Edition 1st Edition
Languages
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Author (1):
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Table of Contents (20) Chapters Close

The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Quick Start – Our First 3D Scene FREE CHAPTER 2. Customizing Studio 3. Posing Figures 4. Creating New Characters with Morphs 5. Rendering 6. Finding and Installing New Content 7. Navigating the Studio Environment 8. Building a Full Scene 9. Lighting 10. Hyper-realism – the Reality Plugin 11. Creating Content 12. Animation Installing DAZ Studio Index

Understanding animation


Animation is based on a phenomenon called persistence of vision (POV).

 

Persistence of vision is the phenomenon of the eye by which an afterimage is thought to persist for approximately one twenty-fifth of a second on the retina.

 
 --Source: Wikipedia

Refer to http://en.wikipedia.org/wiki/Persistence_of_vision. In other words, if an image flashes in front of our eyes and then goes away, it sticks to our brain for about 1/25th of a second. This means that, if we see 25 images in a second, they will seem to be part of a seamless sequence with no gaps in between. This is exactly the principle behind every motion picture and animation work. The frequency of images flashing in front of the viewer is designated with the term frames per second and generally abbreviated as fps.

Understanding frame frequency

25 fps is the frequency of the PAL TV system widely used in Europe and Japan, among other places. 24 fps is the frequency used by motions pictures. NTSC, the American standard...

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