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HoloLens Blueprints

You're reading from   HoloLens Blueprints Build immersive AR and Mixed Reality Applications

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787281943
Length 336 pages
Edition 1st Edition
Languages
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Authors (3):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
 Sharma Sharma
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Sharma
 Rao Rao
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Rao
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
Disclaimer
Customer Feedback
www.PacktPub.com
Dedication
Preface
1. Digital Reality - Under the Hood FREE CHAPTER 2. HoloLens – The Most Natural Way to Interact 3. Explore HoloLens as Hologram - Scenario Identification and Sketching 4. Explore HoloLens as Hologram - Developing Application and Deploying on Device 5. Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching 6. Remote Monitoring of Smart Building(s) Using HoloLens - Developing Application and Deploying on Device 7. Build End-to-End Retail Solution - Scenario Identification and Sketching 8. Build End-to-End Retail Scenario - Developing Application and Deploying on Device 9. Possibilities 10. Microsoft HoloLens in Enterprise

Key differentiators


HoloLens is first a MR device; let's see how it differentiates itself from other AR/VR experiences available in the market.

Immersive with surroundings

In a typical VR device, you will be completely cut off from the surroundings; that means you will not know what's going on right in front of you. Microsoft HoloLens is different in that respect; it doesn't cut you off from the surroundings. After wearing a HoloLens device, you will continue to see, hear, and respond to whatever is going on around you.

Independent standalone device

HoloLens is a completely independent device--it is not dependent on any PC nor on any smartphone. It's not like any other VR or MR devices, which require physical connectivity to either a PC or smartphone. Due to this feature, it's very versatile and mobile in nature; its user can carry it anywhere like another mobile device.

No screen staring

Unlike a typical VR, where you are forced to stare at a screen in front of you, within HoloLens you still...

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