Development process and team building
We learned about the HoloLens hardware, application, and the interaction model required for application development. Now, let's learn about the type of skill set required for designing and developing MR apps using HoloLens.
Building up the team
A HoloLens development team is like any 3D game development team. It mainly consists of designers, 3D Artists, developers, audio, and video designers.
Designers
A designer is expected to have experience in running and building prototypes, and managing the quality of the experience throughout production, as well as pre-production. Designer responsibilities include maintaining quality throughout experience, building out experience, design and build prototypes, documenting, and presenting the experience to clients.
3D Artists
The 3D Artist is responsible for creating high-quality and the performance 3D digital models, plus their textures and surfaces, in a wide range of types and styles; it includes realistic hard-surface...