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Hands-On Android UI Development

You're reading from   Hands-On Android UI Development Design and develop attractive user interfaces for Android applications

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788475051
Length 348 pages
Edition 1st Edition
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Author (1):
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Jason Morris Jason Morris
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Jason Morris
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Table of Contents (21) Chapters Close

Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Creating Android Layouts FREE CHAPTER 2. Designing Form Screens 3. Taking Actions 4. Composing User Interfaces 5. Binding Data to Widgets 6. Storing and Retrieving Data 7. Creating Overview Screens 8. Designing Material Layouts 9. Navigating Effectively 10. Making Overviews Even Better 11. Polishing Your Design 12. Customizing Widgets and Layouts 13. Activity Lifecycle
14. Test Your Knowledge Answers

Creating custom view implementations


Sometimes, the existing widgets just aren't enough, no matter how much you customize them. Sometimes, you need to display something that simply isn't supported by the platform. In these cases, you might find yourself needing to implement your own custom widget. The View class can be easily extended to produce many different effects, but there are a few things that are worth knowing before you tackle it:

  • The rendering for a View is expected to happen in the onDraw method.
  • When rendering the graphics for the View, you'll use a Canvas to send the drawing instructions.
  • Each View is responsible for calculating the offsets for its padding, and by default, the graphics will be clipped to these dimensions.
  • You should avoid any object allocation (including arrays, if possible) in the onDraw method. The onDraw methods are probably the most time-sensitive method calls in any application, and need to produce as little garbage as possible. Any object allocations should...
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