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Hands-On Android UI Development

You're reading from   Hands-On Android UI Development Design and develop attractive user interfaces for Android applications

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788475051
Length 348 pages
Edition 1st Edition
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Author (1):
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Jason Morris Jason Morris
Author Profile Icon Jason Morris
Jason Morris
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Table of Contents (21) Chapters Close

Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Creating Android Layouts FREE CHAPTER 2. Designing Form Screens 3. Taking Actions 4. Composing User Interfaces 5. Binding Data to Widgets 6. Storing and Retrieving Data 7. Creating Overview Screens 8. Designing Material Layouts 9. Navigating Effectively 10. Making Overviews Even Better 11. Polishing Your Design 12. Customizing Widgets and Layouts 13. Activity Lifecycle
14. Test Your Knowledge Answers

Summary


In this chapter, you learned some of the practical techniques for breaking your user interface and application into modular components that can be reused. It's always a good idea to start with the finished user interface and break it up, preferably from the mockup stage. It's also good to identify where some parts of the system can serve multiple roles, for example, being both a read-only display and an editor. It's also a good idea to wrap components within other components, even if it's just conceptually. Keeping certain types of event handlers as their own modules makes them reusable over screens that don't share exactly the same widgets, but need to reuse the same logic.

When building user interfaces, it's a good idea to use an Activity to just wrap a collection of Fragment rather than nesting the screen logic in the Activity. This will allow the Fragment to take on specific responsibilities (such as attachments), making them more reusable elsewhere in your application. It also...

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