For this chapter's project, we don't need anything from our previous work, so we're going to begin simply by creating a new project with the following settings:
- Blank Blueprint template
- Mobile / Tablet hardware target
- Scalable 3D or 2D graphics target
- With Starter Content (we'll use some of the starter content in this one)
We still need to set our settings appropriately for VR, as we do with each project. Here's the cheat sheet:
- Project | Description | Settings | Start in VR: True
- Engine | Rendering | Forward Renderer | Forward Shading: True
- Engine | Rendering | Default Settings | Ambient Occlusion Static Fraction: False
- Engine | Rendering | Default Settings | Anti-Aliasing Method: MSAA
- Engine | Rendering | VR | Instanced Stereo: True
- Engine |...