Congratulations! We covered a lot of ground. In this chapter. We went through the process of creating a starting VR project and set it up properly to run well on the target hardware. We learned how to decide what settings to use when setting up a new project for VR, and how to find our way around inside an Unreal project directory. We also learned about a number of important Unreal Engine features used in VR development:
- Instanced Stereo
- Round Robin Occlusions
- Forward Shading
- Multisampling Anti-Aliasing (MSAA)
- [Mobile] Mobile Multi-View
- [Mobile] Monoscopic Far Field Rendering
We learned how to migrate content from one project to another, and how to clean up our Content directory once it arrives.
Finally, we set up a basic VR pawn and set up a game mode to instruct the map to load it. In working with the pawn, we learned about how we can use components...