As we did with our last chapter, we're going to start out simply by creating a clean project with the following settings:
- Blank blueprint template
- Mobile/tablet hardware target
- Scalable 3D or 2D graphics target
- No Starter Content
As usual, here's our project settings cheat sheet:
- Engine | Rendering | Forward Renderer | Forward Shading: True
- Engine | Rendering | Default Settings | Ambient Occlusion Static Fraction: False
- Engine | Rendering | Default Settings | Anti-Aliasing Method: MSAA
- Engine | Rendering | VR | Instanced Stereo: True
- Engine | Rendering | VR | Round Robin Occlusion Queries: True
We're going to set one value differently, however, for this test because we're going to be working mostly in the flat screen to simplify learning...