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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (22) Chapters Close

Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

What else?


Well, when we create an AI for a game, we keep updating it within each update, not only for the sake of bug fixing, but also adding new features, making it more accurate and more live!

Now, I would recommend you to do two main things. First, go ahead and add more and more tasks, services, and code to it to make your AI decide more, I'm limited by the page count, but don't be limited by your imagination; go ahead and imagine more behaviors and add them to your enemies.

I would also recommend you to gather all what learned so far and try to build a new class that is responsible for spawning enemies; some games have enemies already in their maps, but the majority of the games spawn enemies at runtime, so why not build such a small system?

Otherwise, you can drag and drop instances of the enemy blueprint within the scene at the positions that you want them to start in, and they will do the rest once the game starts!

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