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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (22) Chapters Close

Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Animation assets


Even after we have made all the code we need, it is still not enough to get the character running in the game; and doing exactly what the code is saying. The code is just a way to do things, but in order to see it needs some way of being visualized.

In Chapter 1, Preparing for a Big Project, we managed to import some of the free assets to the game, one of those assets was the warriors in the free packages from Unreal Marketplace. If you haven't added it to the project, then follow the steps we have used in Chapter 1, Preparing for a Big Project, and add those characters to the game.

Adding sockets to the skeleton

Double-click on the character you want to use in order to open it in the animation editor, Persona, and there you need to switch to the Skeleton tab in the upper-left corner. From there, you have access to the entire skeleton.

Because I know that my player will be using his right hand to hold weapons, I wanted to visualize this so it becomes very easy for me to understand...

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