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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (22) Chapters Close

Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

UMG as Unreal's UI system


UMG is the UI system and the framework has been used for a while now. For not a long time, Unreal used to have a UI framework called slate. Slate is still being used underneath the UMG and the whole editor UI.

While slate was a little hard to deal with as a system and was neither super-friendly nor productive, Epic took a huge step to create the UMG system.

UMG stands for Unreal Motion Graphics, and you can understand from its name that it is not only a UI solution, but also indispensable in creating tons and tons of other stuff. It is possible to produce things like ads and motion graphics with UMG and Matinee. I've seen lots of people pushing the engine boundaries and creating ads and motion graphics using the Unreal Engine, which used to be made with packages such as Adobe After Effects.

The power within UMG is not only in its great performance, there are a few points that actually make it an amazing UI system. Let's look at them:

  • UMG has its own editor, the UMG...

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